Sunday, 29 September 2019

Camera Angles

Camera Angles:



Frame
Angle
Movement


The close up - shots are to show details and want to show expressions in the face and close in on more important people,props etc.

Long shots - show the entire body of the subjects and are more useful to be able to see the setting/environment

medium shot - you can see roughly half a person. Its usually used when the person is either holding something,or using something or if body language is still important but the person doesn't have to be mobile.

Single shot - has one person in frame
Two shot - two people in frame
etc...

pov shot - The camera points to whatever the character is looking at so you want the audience to feel as though they were that person.

Camera Angle:

Eye Level: The camera points straight ahead and typically uses this to remain objective.

Low Angle: The camera points up from a lower angle its used to make the subject appear bigger or more dominating.

High Angle: Camera points down from a high angle and makes the subject look diminutive and weak.

Top Angle/Birds eye view: want to show the topography of a location.

Dutch Angle/tilted shot: Camera is not really level draws the attention tot he fact that its not a balanced frame so something is literally of kilter.

Over the shoulder shot: confrontational, so you have one person facing off with the other person.

Motion:

Pan and Tilt - The camera stays in one place and it goes left or right. The importance of this is the audience should feel like a spectator watching something objectively from  a distance.

Track, Dolly or crane - tracking shots move sideways either left or right. A dolly moves front or back. A crane goes up and down.

Zoom - enter or leave a space without making an emotional statement.

Random motion - The camera shakes around a certain point in a random manner typically used to provide motion or energy to a shot to make it come alive

360 degree shot - showcase the subject with the camera moves around the subject.





































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